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UIEffect.Extensions.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
SiliconStudio.Core.Serialization;
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using
SiliconStudio.Paradox.Shaders;
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namespace
SiliconStudio.
Paradox
.Graphics
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{
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internal
partial class
UIEffect
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{
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private
static
EffectBytecode
bytecode;
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public
static
EffectBytecode
Bytecode
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{
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get
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{
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return
bytecode ?? (bytecode = BinarySerialization.Read<
EffectBytecode
>(binaryBytecode));
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}
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}
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}
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}
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Shaders.EffectBytecode
Contains a compiled shader with bytecode for each stage.
Definition:
EffectBytecode.cs:16
sources
engine
SiliconStudio.Paradox.Graphics
Shaders.Bytecodes
UIEffect.Extensions.cs
Generated on Sat Dec 20 2014 21:51:53 for Paradox Game Engine by
1.8.7