Paradox Game Engine  v1.0.0 beta06
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TransformationSkinningKeys.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using SiliconStudio.Core.Mathematics;
4 
5 namespace SiliconStudio.Paradox.Effects.Modules
6 {
7  public static partial class TransformationSkinningKeys
8  {
9  public static readonly ParameterKey<Matrix[]> BlendMatrixArray = ParameterKeys.New<Matrix[]>();
10  }
11 }
Key of an effect parameter.
Definition: ParameterKey.cs:15
Represents a 4x4 mathematical matrix.
Definition: Matrix.cs:47