Paradox Game Engine  v1.0.0 beta06
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TransformationComponentData.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using SiliconStudio.Core.Collections;
4 using SiliconStudio.Core.Mathematics;
5 using SiliconStudio.Paradox.Data;
6 
7 namespace SiliconStudio.Paradox.Engine.Data
8 {
9  public partial class TransformationComponentData
10  {
12  {
13  UseTRS = true;
14  Scaling = Vector3.One;
15  Children = new FastCollection<EntityComponentReference<TransformationComponent>>();
16  }
17  }
18 }