Paradox Game Engine  v1.0.0 beta06
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TextureToolsException.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System;
4 using System.Collections.Generic;
5 using System.Linq;
6 using System.Text;
7 
8 namespace SiliconStudio.TextureConverter
9 {
11  {
12  public TextureToolsException() : base() {}
13  public TextureToolsException(string message) : base(message) {}
14  public TextureToolsException(string message, System.Exception inner) : base(message, inner) {}
15  protected TextureToolsException(System.Runtime.Serialization.SerializationInfo info,
16  System.Runtime.Serialization.StreamingContext context)
17  : base(info, context) { }
18  }
19 }
TextureToolsException(string message, System.Exception inner)
TextureToolsException(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context)