Paradox Game Engine  v1.0.0 beta06
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TextureTool.cs File Reference

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Classes

class  SiliconStudio.TextureConverter.TextureTool
 Provides method to load images or textures, to modify them and to convert them with different texture compression format. Input supported format : gif, png, jpe, pds (Every FreeImage supported format...), dds, pvr, ktx. Output format : gif, png, jpe, pds (Every FreeImage supported format...), dds, pvr, ktx. Compression format : DXT1-5, ATC, PVRTC1-2, ETC1-2, uncompressed formats (BGRA8888, RGBA8888) Image processing : resize, flip, gamma correction Texture utilities : Mipmap generation, normal map generation More...
 

Namespaces

package  SiliconStudio.TextureConverter