3 #if SILICONSTUDIO_PARADOX_GRAPHICS_API_NULL
4 namespace SiliconStudio.
Paradox.Graphics
8 internal TextureCube(GraphicsDevice device, TextureDescription description2D, params DataBox[] dataBoxes) : base(device, description2D, dataBoxes)
12 internal TextureCube(GraphicsDevice device, TextureDescription description2D) : base(device, description2D, null)
16 internal TextureCube(GraphicsDevice device, TextureCube texture)
17 : base(device, texture)
21 public override Texture ToTexture(
ViewType viewType,
int arraySlice,
int mipMapSlice)
23 throw new System.NotImplementedException();
ViewType
Defines how a view is selected from a resource.
Same as Deferred mode, except sprites are sorted by texture prior to drawing. This can improve perfor...
The texture dimension is a CubeMap.