Paradox Game Engine  v1.0.0 beta06
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Texture.Null.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 //
4 // Copyright (c) 2010-2012 SharpDX - Alexandre Mutel
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23 #if SILICONSTUDIO_PARADOX_GRAPHICS_API_NULL
24 namespace SiliconStudio.Paradox.Graphics
25 {
26  /// <summary>
27  /// Base class for texture resources.
28  /// </summary>
29  public abstract partial class Texture
30  {
31  public RenderTarget ToRenderTarget(ViewType viewType, int arrayOrDepthSlice, int mipIndex)
32  {
33  return null;
34  }
35  }
36 }
37 #endif
ViewType
Defines how a view is selected from a resource.
Definition: ViewType.cs:31
Same as Deferred mode, except sprites are sorted by texture prior to drawing. This can improve perfor...
Creates a render target buffer.