3 #if SILICONSTUDIO_PARADOX_GRAPHICS_API_NULL
4 namespace SiliconStudio.
Paradox.Graphics
8 protected internal Texture1D(GraphicsDevice device, TextureDescription description1D, DataBox[] dataBox = null)
9 : base(device, description1D)
13 protected internal Texture1D(GraphicsDevice device, Texture1D texture)
14 : base(device, texture.Description)
18 public override Texture ToTexture(
ViewType viewType,
int arraySlice,
int mipMapSlice)
20 throw new System.NotImplementedException();
ViewType
Defines how a view is selected from a resource.
Same as Deferred mode, except sprites are sorted by texture prior to drawing. This can improve perfor...
The texture dimension is 1D.