Paradox Game Engine  v1.0.0 beta06
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Macros Pages
Texture1D.Null.cs
Go to the documentation of this file.
1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 #if SILICONSTUDIO_PARADOX_GRAPHICS_API_NULL
4 namespace SiliconStudio.Paradox.Graphics
5 {
6  public partial class Texture1D
7  {
8  protected internal Texture1D(GraphicsDevice device, TextureDescription description1D, DataBox[] dataBox = null)
9  : base(device, description1D)
10  {
11  }
12 
13  protected internal Texture1D(GraphicsDevice device, Texture1D texture)
14  : base(device, texture.Description)
15  {
16  }
17 
18  public override Texture ToTexture(ViewType viewType, int arraySlice, int mipMapSlice)
19  {
20  throw new System.NotImplementedException();
21  }
22  }
23 }
24 
25 #endif
ViewType
Defines how a view is selected from a resource.
Definition: ViewType.cs:31
Same as Deferred mode, except sprites are sorted by texture prior to drawing. This can improve perfor...
The texture dimension is 1D.