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Paradox Game Engine
v1.0.0 beta06
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Go to the source code of this file.
Classes | |
| class | SiliconStudio.TextureConverter.TexImage |
| Temporary format containing texture data and information. Used as buffer between texture libraries. More... | |
| struct | SiliconStudio.TextureConverter.TexImage.SubImage |
| A structure describing an image of one mip map level (of one member in an array texture). More... | |
Namespaces | |
| package | SiliconStudio.TextureConverter |