Paradox Game Engine  v1.0.0 beta06
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TexImage.cs File Reference

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Classes

class  SiliconStudio.TextureConverter.TexImage
 Temporary format containing texture data and information. Used as buffer between texture libraries. More...
 
struct  SiliconStudio.TextureConverter.TexImage.SubImage
 A structure describing an image of one mip map level (of one member in an array texture). More...
 

Namespaces

package  SiliconStudio.TextureConverter