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SwizzleMode.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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namespace
SiliconStudio.
Paradox
.Graphics
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{
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/// <summary>
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/// Specify how to swizzle a vector.
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/// </summary>
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public
enum
SwizzleMode
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{
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/// <summary>
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/// Take the vector as is.
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/// </summary>
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None = 0,
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/// <summary>
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/// Take the only the red component of the vector.
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/// </summary>
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RRRR
= 1,
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/// <summary>
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/// Take the only the x component of the vector.
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/// </summary>
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XXXX
=
RRRR
,
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}
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}
SiliconStudio.Paradox.Graphics.XXXX
Take the only the x component of the vector.
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Graphics.RRRR
Take the only the red component of the vector.
SiliconStudio.Paradox.Graphics.SwizzleMode
SwizzleMode
Specify how to swizzle a vector.
Definition:
SwizzleMode.cs:8
sources
engine
SiliconStudio.Paradox.Graphics
SwizzleMode.cs
Generated on Sat Dec 20 2014 21:51:53 for Paradox Game Engine by
1.8.7