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StaticPlaneColliderShapeDesc.cs
Go to the documentation of this file.
1
using
SiliconStudio.Core;
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using
SiliconStudio.Core.Mathematics;
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using
SiliconStudio.Core.Serialization.Contents;
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namespace
SiliconStudio.
Paradox
.
Physics
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{
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[ContentSerializer(typeof(DataContentSerializer<StaticPlaneColliderShapeDesc>))]
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[DataContract(
"StaticPlaneColliderShapeDesc"
)]
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public
class
StaticPlaneColliderShapeDesc
:
IColliderShapeDesc
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{
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/// <userdoc>
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/// The normal of the infinite plane.
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/// </userdoc>
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[DataMember(10)]
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public
Vector3
Normal
= Vector3.UnitY;
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/// <userdoc>
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/// The distance offset.
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/// </userdoc>
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[DataMember(20)]
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public
float
Offset
;
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}
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}
SiliconStudio.Paradox.Physics.StaticPlaneColliderShapeDesc
Definition:
StaticPlaneColliderShapeDesc.cs:9
SiliconStudio.Paradox.Physics.StaticPlaneColliderShapeDesc.Offset
float Offset
Definition:
StaticPlaneColliderShapeDesc.cs:21
SiliconStudio.Core.Mathematics.Vector3
Represents a three dimensional mathematical vector.
Definition:
Vector3.cs:42
SiliconStudio.Paradox.Physics.IColliderShapeDesc
Definition:
PhysicsColliderShapeData.cs:13
SiliconStudio.Core.Normal
The normal style (One line per item, structured by space).
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
Physics
using SiliconStudio.Paradox. Physics
Definition:
ColliderShapeAssetCompiler.cs:17
sources
engine
SiliconStudio.Paradox.Physics
Data
StaticPlaneColliderShapeDesc.cs
Generated on Sat Dec 20 2014 21:51:57 for Paradox Game Engine by
1.8.7