Paradox Game Engine  v1.0.0 beta06
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StaticPlaneColliderShapeDesc.cs
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1 using SiliconStudio.Core;
2 using SiliconStudio.Core.Mathematics;
3 using SiliconStudio.Core.Serialization.Contents;
4 
5 namespace SiliconStudio.Paradox.Physics
6 {
7  [ContentSerializer(typeof(DataContentSerializer<StaticPlaneColliderShapeDesc>))]
8  [DataContract("StaticPlaneColliderShapeDesc")]
10  {
11  /// <userdoc>
12  /// The normal of the infinite plane.
13  /// </userdoc>
14  [DataMember(10)]
15  public Vector3 Normal = Vector3.UnitY;
16 
17  /// <userdoc>
18  /// The distance offset.
19  /// </userdoc>
20  [DataMember(20)]
21  public float Offset;
22  }
23 }
Represents a three dimensional mathematical vector.
Definition: Vector3.cs:42
The normal style (One line per item, structured by space).
using SiliconStudio.Paradox. Physics