3 using System.Collections.Generic;
7 namespace SiliconStudio.
Paradox.Effects
20 public bool UseBlendState {
get; set; }
22 public bool UseRasterizerState {
get; set; }
24 public bool UseDepthStencilState {
get; set; }
29 Effect.Parameters.RegisterParameter(BlendStateKey);
31 if (UseRasterizerState)
32 Effect.Parameters.RegisterParameter(RasterizerStateKey);
34 if (UseDepthStencilState)
35 Effect.Parameters.RegisterParameter(DepthStencilStateKey);
Basic shader plugin built directly from shader source file.
StateShaderPlugin()
Initializes a new instance of the StateShaderPlugin class.
override void SetupResources(EffectMesh effectMesh)