Paradox Game Engine  v1.0.0 beta06
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SpriteGroup.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 
4 using SiliconStudio.Core.Serialization.Converters;
5 
6 namespace SiliconStudio.Paradox.Graphics
7 {
8  /// <summary>
9  /// Represent of group of <see cref="Sprite"/>
10  /// </summary>
11  [DataConverter(AutoGenerate = false, ContentReference = true)]
12  public class SpriteGroup : ImageGroup<Sprite>
13  {
14  }
15 }
Base class for converters to/from a data type.
Represent of group of Sprite
Definition: SpriteGroup.cs:12