4 using SiliconStudio.Core.Serialization;
5 using SiliconStudio.Paradox.Shaders;
7 namespace SiliconStudio.
Paradox.Graphics
9 internal partial class SpriteEffect
17 return bytecode ?? (bytecode = BinarySerialization.Read<
EffectBytecode>(binaryBytecode));
Contains a compiled shader with bytecode for each stage.