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SphereColliderShapeDesc.cs
Go to the documentation of this file.
1
using
SiliconStudio.Core;
2
using
SiliconStudio.Core.Mathematics;
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using
SiliconStudio.Core.Serialization.Contents;
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5
namespace
SiliconStudio.
Paradox
.
Physics
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{
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[ContentSerializer(typeof(DataContentSerializer<SphereColliderShapeDesc>))]
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[DataContract(
"SphereColliderShapeDesc"
)]
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public
class
SphereColliderShapeDesc
:
IColliderShapeDesc
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{
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/// <userdoc>
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/// Select this if this shape will represent a Circle 2D shape
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/// </userdoc>
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[DataMember(10)]
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public
bool
Is2D
;
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/// <userdoc>
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/// The offset with the real graphic mesh.
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/// </userdoc>
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[DataMember(20)]
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public
Vector3
LocalOffset
;
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/// <userdoc>
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/// The radius of the sphere/circle.
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/// </userdoc>
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[DataMember(30)]
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public
float
Radius
;
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}
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}
SiliconStudio.Paradox.Physics.SphereColliderShapeDesc
Definition:
SphereColliderShapeDesc.cs:9
SiliconStudio.Core.Mathematics.Vector3
Represents a three dimensional mathematical vector.
Definition:
Vector3.cs:42
SiliconStudio.Paradox.Physics.SphereColliderShapeDesc.Is2D
bool Is2D
Definition:
SphereColliderShapeDesc.cs:15
SiliconStudio.Paradox.Physics.SphereColliderShapeDesc.Radius
float Radius
Definition:
SphereColliderShapeDesc.cs:27
SiliconStudio.Paradox.Physics.IColliderShapeDesc
Definition:
PhysicsColliderShapeData.cs:13
SiliconStudio.Paradox.Physics.SphereColliderShapeDesc.LocalOffset
Vector3 LocalOffset
Definition:
SphereColliderShapeDesc.cs:21
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
Physics
using SiliconStudio.Paradox. Physics
Definition:
ColliderShapeAssetCompiler.cs:17
sources
engine
SiliconStudio.Paradox.Physics
Data
SphereColliderShapeDesc.cs
Generated on Sat Dec 20 2014 21:51:57 for Paradox Game Engine by
1.8.7