Paradox Game Engine  v1.0.0 beta06
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ShadowMapPermutationArray.cs
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1 using System.Collections.Generic;
2 
3 namespace SiliconStudio.Paradox.Effects
4 {
6  {
7  public static ParameterKey<ShadowMapPermutationArray> Key = ParameterKeys.Resource(new ShadowMapPermutationArray());
8 
10  {
11  ShadowMaps = new List<ShadowMapPermutation>();
12  }
13 
14  public IList<ShadowMapPermutation> ShadowMaps { get; set; }
15 
17  {
18  return ShadowMaps;
19  }
20  }
21 }
Key of an effect parameter.
Definition: ParameterKey.cs:15