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ShaderRootClassType.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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namespace
SiliconStudio.
Paradox
.Shaders.Parser.Ast
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{
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/// <summary>
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/// Shader Class that supports adding mixin class to its base classes.
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/// </summary>
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public
class
ShaderRootClassType
:
ShaderClassType
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="ShaderRootClassType"/> class.
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/// </summary>
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public
ShaderRootClassType
()
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="ShaderRootClassType"/> class.
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/// </summary>
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/// <param name="name">The name.</param>
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public
ShaderRootClassType
(
string
name)
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: base(name)
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{
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}
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}
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}
SiliconStudio.Paradox.Shaders.Parser.Ast.ShaderRootClassType.ShaderRootClassType
ShaderRootClassType()
Initializes a new instance of the ShaderRootClassType class.
Definition:
ShaderRootClassType.cs:13
SiliconStudio.Paradox.Shaders.Parser.Ast.ShaderClassType
Shader Class.
Definition:
ShaderClassType.cs:15
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Shaders.Parser.Ast.ShaderRootClassType.ShaderRootClassType
ShaderRootClassType(string name)
Initializes a new instance of the ShaderRootClassType class.
Definition:
ShaderRootClassType.cs:21
SiliconStudio.Paradox.Shaders.Parser.Ast.ShaderRootClassType
Shader Class that supports adding mixin class to its base classes.
Definition:
ShaderRootClassType.cs:8
sources
engine
SiliconStudio.Paradox.Shaders.Parser
Ast
ShaderRootClassType.cs
Generated on Sat Dec 20 2014 21:51:59 for Paradox Game Engine by
1.8.7