Paradox Game Engine  v1.0.0 beta06
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ShaderRootClassType.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 namespace SiliconStudio.Paradox.Shaders.Parser.Ast
4 {
5  /// <summary>
6  /// Shader Class that supports adding mixin class to its base classes.
7  /// </summary>
9  {
10  /// <summary>
11  /// Initializes a new instance of the <see cref="ShaderRootClassType"/> class.
12  /// </summary>
14  {
15  }
16 
17  /// <summary>
18  /// Initializes a new instance of the <see cref="ShaderRootClassType"/> class.
19  /// </summary>
20  /// <param name="name">The name.</param>
21  public ShaderRootClassType(string name)
22  : base(name)
23  {
24  }
25  }
26 }
ShaderRootClassType()
Initializes a new instance of the ShaderRootClassType class.
ShaderRootClassType(string name)
Initializes a new instance of the ShaderRootClassType class.
Shader Class that supports adding mixin class to its base classes.