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Paradox Game Engine
v1.0.0 beta06
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Go to the source code of this file.
Classes | |
class | NShader.Lexer.ScanBase |
interface | NShader.Lexer.IColorScan |
class | NShader.Lexer.ScanBuff |
class | NShader.Lexer.Scanner |
class | NShader.Lexer.Scanner.Context |
class | NShader.Lexer.Scanner.StringBuff |
class | NShader.Lexer.Scanner.StreamBuff |
class | NShader.Lexer.Scanner.TextBuff |
This is the Buffer for UTF8 files. It attempts to read the encoding preamble, which for this encoding should be unicode point which is encoded as EF BB BF More... | |
class | NShader.Lexer.Scanner.BigEndTextBuff |
This is the Buffer for Big-endian UTF16 files. More... | |
class | NShader.Lexer.Scanner.LittleEndTextBuff |
This is the Buffer for Little-endian UTF16 files. More... | |
Namespaces | |
package | NShader.Lexer |
Macros | |
#define | BACKUP |
#define | LEFTANCHORS |
#define | STANDALONE |
Enumerations | |
enum | NShader.Lexer.Tokens { NShader.Lexer.Tokens.EOF = 0, NShader.Lexer.Tokens.maxParseToken = int.MaxValue } |
Summary Canonical example of MPLEX automaton More... | |
#define BACKUP |
Definition at line 13 of file ShaderMPlexer.cs.
#define LEFTANCHORS |
Definition at line 14 of file ShaderMPlexer.cs.
#define STANDALONE |
Definition at line 15 of file ShaderMPlexer.cs.