Paradox Game Engine  v1.0.0 beta06
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Macros Pages
ShaderMPlexer.cs File Reference

Go to the source code of this file.

Classes

class  NShader.Lexer.ScanBase
 
interface  NShader.Lexer.IColorScan
 
class  NShader.Lexer.ScanBuff
 
class  NShader.Lexer.Scanner
 
class  NShader.Lexer.Scanner.Context
 
class  NShader.Lexer.Scanner.StringBuff
 
class  NShader.Lexer.Scanner.StreamBuff
 
class  NShader.Lexer.Scanner.TextBuff
 This is the Buffer for UTF8 files. It attempts to read the encoding preamble, which for this encoding should be unicode point which is encoded as EF BB BF More...
 
class  NShader.Lexer.Scanner.BigEndTextBuff
 This is the Buffer for Big-endian UTF16 files. More...
 
class  NShader.Lexer.Scanner.LittleEndTextBuff
 This is the Buffer for Little-endian UTF16 files. More...
 

Namespaces

package  NShader.Lexer
 

Macros

#define BACKUP
 
#define LEFTANCHORS
 
#define STANDALONE
 

Enumerations

enum  NShader.Lexer.Tokens { NShader.Lexer.Tokens.EOF = 0, NShader.Lexer.Tokens.maxParseToken = int.MaxValue }
 Summary Canonical example of MPLEX automaton More...
 

Macro Definition Documentation

#define BACKUP

Definition at line 13 of file ShaderMPlexer.cs.

#define LEFTANCHORS

Definition at line 14 of file ShaderMPlexer.cs.

#define STANDALONE

Definition at line 15 of file ShaderMPlexer.cs.