![]() |
Paradox Game Engine
v1.0.0 beta06
|
Go to the source code of this file.
Classes | |
| class | NShader.Lexer.ScanBase |
| interface | NShader.Lexer.IColorScan |
| class | NShader.Lexer.ScanBuff |
| class | NShader.Lexer.Scanner |
| class | NShader.Lexer.Scanner.Context |
| class | NShader.Lexer.Scanner.StringBuff |
| class | NShader.Lexer.Scanner.StreamBuff |
| class | NShader.Lexer.Scanner.TextBuff |
| This is the Buffer for UTF8 files. It attempts to read the encoding preamble, which for this encoding should be unicode point which is encoded as EF BB BF More... | |
| class | NShader.Lexer.Scanner.BigEndTextBuff |
| This is the Buffer for Big-endian UTF16 files. More... | |
| class | NShader.Lexer.Scanner.LittleEndTextBuff |
| This is the Buffer for Little-endian UTF16 files. More... | |
Namespaces | |
| package | NShader.Lexer |
Macros | |
| #define | BACKUP |
| #define | LEFTANCHORS |
| #define | STANDALONE |
Enumerations | |
| enum | NShader.Lexer.Tokens { NShader.Lexer.Tokens.EOF = 0, NShader.Lexer.Tokens.maxParseToken = int.MaxValue } |
| Summary Canonical example of MPLEX automaton More... | |
| #define BACKUP |
Definition at line 13 of file ShaderMPlexer.cs.
| #define LEFTANCHORS |
Definition at line 14 of file ShaderMPlexer.cs.
| #define STANDALONE |
Definition at line 15 of file ShaderMPlexer.cs.