Paradox Game Engine  v1.0.0 beta06
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SerializationProcessor.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System;
4 using System.Linq;
5 
6 using Mono.Cecil;
7 using Mono.Cecil.Cil;
8 using Mono.Cecil.Rocks;
9 
10 namespace SiliconStudio.AssemblyProcessor
11 {
13  {
14  public string SignKeyFile { get; private set; }
15 
16  public SerializationProcessor(string signKeyFile)
17  {
18  SignKeyFile = signKeyFile;
19  }
20 
21  public bool Process(AssemblyProcessorContext context)
22  {
23  // Generate serialization assembly
24  var serializationAssemblyFilepath = ComplexSerializerGenerator.GenerateSerializationAssemblyLocation(context.Assembly.MainModule.FullyQualifiedName);
25  context.Assembly = ComplexSerializerGenerator.GenerateSerializationAssembly(context.Platform, context.AssemblyResolver, context.Assembly, serializationAssemblyFilepath, SignKeyFile);
26 
27  return true;
28  }
29  }
30 }