7 BulletSharp.RotationalLimitMotor mMotor;
23 if (mMotor == null)
return;
34 public float AccumulatedImpulse
36 get {
return mMotor.AccumulatedImpulse; }
37 set { mMotor.AccumulatedImpulse = value; }
48 get {
return mMotor.Bounce; }
49 set { mMotor.Bounce = value; }
58 public int CurrentLimit
60 get {
return mMotor.CurrentLimit; }
61 set { mMotor.CurrentLimit = value; }
70 public float CurrentLimitError
72 get {
return mMotor.CurrentLimitError; }
73 set { mMotor.CurrentLimitError = value; }
82 public float CurrentPosition
84 get {
return mMotor.CurrentPosition; }
85 set { mMotor.CurrentPosition = value; }
96 get {
return mMotor.Damping; }
97 set { mMotor.Damping = value; }
106 public bool EnableMotor
108 get {
return mMotor.EnableMotor; }
109 set { mMotor.EnableMotor = value; }
120 get {
return mMotor.HiLimit; }
121 set { mMotor.HiLimit = value; }
130 public bool IsLimited
132 get {
return mMotor.IsLimited; }
141 public float LimitSoftness
143 get {
return mMotor.LimitSoftness; }
144 set { mMotor.LimitSoftness = value; }
155 get {
return mMotor.LoLimit; }
156 set { mMotor.LoLimit = value; }
165 public float MaxLimitForce
167 get {
return mMotor.MaxLimitForce; }
168 set { mMotor.MaxLimitForce = value; }
177 public float MaxMotorForce
179 get {
return mMotor.MaxMotorForce; }
180 set { mMotor.MaxMotorForce = value; }
189 public float NormalCfm
191 get {
return mMotor.NormalCFM; }
192 set { mMotor.NormalCFM = value; }
203 get {
return mMotor.StopCFM; }
204 set { mMotor.StopCFM = value; }
215 get {
return mMotor.StopERP; }
216 set { mMotor.StopERP = value; }
225 public float TargetVelocity
227 get {
return mMotor.TargetVelocity; }
228 set { mMotor.TargetVelocity = value; }
using SiliconStudio.Paradox. Physics
void Dispose()
Releases unmanaged and - optionally - managed resources.
RotationalLimitMotor(BulletSharp.RotationalLimitMotor motor)
Initializes a new instance of the RotationalLimitMotor class.