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RendererExtensions.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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namespace
SiliconStudio.
Paradox
.Effects
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{
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/// <summary>
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/// Extensions for <see cref="Renderer"/>
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/// </summary>
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public
static
class
RendererExtensions
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{
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/// <summary>
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/// Appends a name to an existing <see cref="Renderer.DebugName"/>.
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/// </summary>
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/// <typeparam name="T">Type of the renderer</typeparam>
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/// <param name="renderer">The renderer</param>
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/// <param name="name">Name to append to <see cref="Renderer.DebugName"/>.</param>
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/// <returns>The renderer</returns>
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public
static
T AppendDebugName<T>(
this
T renderer,
string
name) where T :
Renderer
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{
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renderer.DebugName = renderer.DebugName == null ? name : renderer.DebugName +
" "
+ name;
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return
renderer;
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}
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}
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}
SiliconStudio.Paradox.Effects.Renderer
Performs render pipeline transformations attached to a specific RenderPass.
Definition:
Renderer.cs:13
SiliconStudio.Paradox.Effects.RendererExtensions
Extensions for Renderer
Definition:
RendererExtensions.cs:8
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
sources
engine
SiliconStudio.Paradox.Engine
Effects
RendererExtensions.cs
Generated on Sat Dec 20 2014 21:51:40 for Paradox Game Engine by
1.8.7