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Paradox Game Engine
v1.0.0 beta06
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Go to the source code of this file.
Classes | |
| class | SiliconStudio.Paradox.Effects.RenderPass |
| RenderPass is a hierarchy that defines how to collect and render meshes. More... | |
Namespaces | |
| package | SiliconStudio.Paradox.Effects |
Functions | |
| delegate void | SiliconStudio.Paradox.Effects.UpdateMeshesDelegate (RenderPass currentRenderPass, ref FastList< RenderMesh > meshes) |