Paradox Game Engine  v1.0.0 beta06
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RenderPass.cs File Reference

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Classes

class  SiliconStudio.Paradox.Effects.RenderPass
 RenderPass is a hierarchy that defines how to collect and render meshes. More...
 

Namespaces

package  SiliconStudio.Paradox.Effects
 

Functions

delegate void SiliconStudio.Paradox.Effects.UpdateMeshesDelegate (RenderPass currentRenderPass, ref FastList< RenderMesh > meshes)