Paradox Game Engine  v1.0.0 beta06
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ProjectTemplateTransformation.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System;
4 using Microsoft.VisualStudio.TextTemplating;
5 
6 namespace SiliconStudio.ProjectTemplating
7 {
8  /// <summary>
9  /// Base that must be used for all ProjectTemplate
10  /// </summary>
12  {
13  /// <summary>
14  /// Gets the name of the project.
15  /// </summary>
16  /// <value>The name of the project.</value>
17  public string ProjectName
18  {
19  get
20  {
21  return Session["ProjectName"].ToString();
22  }
23  }
24 
25  /// <summary>
26  /// Gets the project unique identifier.
27  /// </summary>
28  /// <value>The project unique identifier.</value>
29  public Guid ProjectGuid
30  {
31  get
32  {
33  return (Guid)Session["ProjectGuid"];
34  }
35  }
36 
37  /// <summary>
38  /// Dynamic properties accessible from the template
39  /// </summary>
40  public dynamic Properties
41  {
42  get
43  {
44  return ((CustomTemplatingSession)Session).Dynamic;
45  }
46  }
47  }
48 }