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PointLightData.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
System.Runtime.InteropServices;
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using
SiliconStudio.Core.Mathematics;
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namespace
SiliconStudio.
Paradox
.Effects.Modules.Renderers
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{
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[StructLayout(LayoutKind.Sequential, Pack = 4)]
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public
struct
PointLightData
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{
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public
Vector3
LightPosition
;
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public
float
LightRadius
;
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public
Color3
DiffuseColor
;
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public
float
LightIntensity
;
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}
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}
SiliconStudio.Paradox.Effects.Modules.Renderers.PointLightData.DiffuseColor
Color3 DiffuseColor
Definition:
PointLightData.cs:16
SiliconStudio.Core.Mathematics.Color3
Represents a color in the form of rgb.
Definition:
Color3.cs:41
SiliconStudio.Core.Mathematics.Vector3
Represents a three dimensional mathematical vector.
Definition:
Vector3.cs:42
SiliconStudio.Paradox.Effects.Modules.Renderers.PointLightData
Definition:
PointLightData.cs:11
SiliconStudio.Paradox.Effects.Modules.Renderers.PointLightData.LightIntensity
float LightIntensity
Definition:
PointLightData.cs:17
SiliconStudio.Paradox.Effects.Modules.Renderers.PointLightData.LightPosition
Vector3 LightPosition
Definition:
PointLightData.cs:13
SiliconStudio.Paradox.Effects.Modules.Renderers.PointLightData.LightRadius
float LightRadius
Definition:
PointLightData.cs:14
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
sources
shaders
Renderers
PointLightData.cs
Generated on Sat Dec 20 2014 21:52:14 for Paradox Game Engine by
1.8.7