3 using SiliconStudio.Core.Mathematics;
17 get {
return InternalPoint2PointConstraint.PivotInA; }
18 set { InternalPoint2PointConstraint.SetPivotA(value); }
29 get {
return InternalPoint2PointConstraint.PivotInB; }
30 set { InternalPoint2PointConstraint.SetPivotB(value); }
41 get {
return InternalPoint2PointConstraint.Setting.Damping; }
42 set { InternalPoint2PointConstraint.Setting.Damping = value; }
51 public float ImpulseClamp
53 get {
return InternalPoint2PointConstraint.Setting.ImpulseClamp; }
54 set { InternalPoint2PointConstraint.Setting.ImpulseClamp = value; }
65 get {
return InternalPoint2PointConstraint.Setting.Tau; }
66 set { InternalPoint2PointConstraint.Setting.Tau = value; }
69 internal BulletSharp.Point2PointConstraint InternalPoint2PointConstraint;
Represents a three dimensional mathematical vector.
using SiliconStudio.Paradox. Physics