Paradox Game Engine  v1.0.0 beta06
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PixelBufferArray.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
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4 // Copyright (c) 2010-2012 SharpDX - Alexandre Mutel
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23 
24 namespace SiliconStudio.Paradox.Graphics
25 {
26  /// <summary>
27  /// Used by <see cref="Image"/> to provide a selector to a <see cref="PixelBuffer"/>.
28  /// </summary>
29  public sealed class PixelBufferArray
30  {
31  private readonly Image image;
32 
33  internal PixelBufferArray(Image image)
34  {
35  this.image = image;
36  }
37 
38  /// <summary>
39  /// Gets the pixel buffer.
40  /// </summary>
41  /// <returns>A <see cref="PixelBuffer"/>.</returns>
42  public PixelBuffer this[int bufferIndex]
43  {
44  get
45  {
46  return this.image.pixelBuffers[bufferIndex];
47  }
48  }
49 
50  /// <summary>
51  /// Gets the total number of pixel buffers.
52  /// </summary>
53  /// <returns>The total number of pixel buffers.</returns>
54  public int Count { get { return this.image.pixelBuffers.Length; } }
55 
56  /// <summary>
57  /// Gets the pixel buffer for the specified array/z slice and mipmap level.
58  /// </summary>
59  /// <param name="arrayOrDepthSlice">For 3D image, the parameter is the Z slice, otherwise it is an index into the texture array.</param>
60  /// <param name="mipIndex">The mip map slice index.</param>
61  /// <returns>A <see cref="PixelBuffer"/>.</returns>
62  public PixelBuffer this[int arrayOrDepthSlice, int mipIndex]
63  {
64  get
65  {
66  return this.image.GetPixelBuffer(arrayOrDepthSlice, mipIndex);
67  }
68  }
69 
70  /// <summary>
71  /// Gets the pixel buffer for the specified array/z slice and mipmap level.
72  /// </summary>
73  /// <param name="arrayIndex">Index into the texture array. Must be set to 0 for 3D images.</param>
74  /// <param name="zIndex">Z index for 3D image. Must be set to 0 for all 1D/2D images.</param>
75  /// <param name="mipIndex">The mip map slice index.</param>
76  /// <returns>A <see cref="PixelBuffer"/>.</returns>
77  public PixelBuffer this[int arrayIndex, int zIndex, int mipIndex]
78  {
79  get
80  {
81  return this.image.GetPixelBuffer(arrayIndex, zIndex, mipIndex);
82  }
83  }
84  }
85 }
Provides method to instantiate an image 1D/2D/3D supporting TextureArray and mipmaps on the CPU or to...
Definition: Image.cs:88
Used by Image to provide a selector to a PixelBuffer.
An unmanaged buffer of pixels.
Definition: PixelBuffer.cs:32