Paradox Game Engine  v1.0.0 beta06
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PhysicsComponentData.cs
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1 using System.Collections.Generic;
2 
3 namespace SiliconStudio.Paradox.Physics
4 {
5  /// <summary>
6  /// Data type for <see cref="PhysicsComponent"/>.
7  /// </summary>
8  [Core.DataContract("PhysicsComponentData")]
9  public class PhysicsComponentData : EntityModel.Data.EntityComponentData
10  {
11  /// <summary>
12  /// Data field for <see cref="PhysicsComponent.Elements"/>.
13  /// </summary>
14  public List<PhysicsElementData> Elements = new List<PhysicsElementData>();
15  }
16 }
using SiliconStudio.Paradox. Physics