Paradox Game Engine
v1.0.0 beta06
Main Page
Related Pages
Packages
Classes
Files
File List
File Members
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Properties
Events
Macros
Pages
PhysicsComponentData.cs
Go to the documentation of this file.
1
using
System.Collections.Generic;
2
3
namespace
SiliconStudio.
Paradox
.
Physics
4
{
5
/// <summary>
6
/// Data type for <see cref="PhysicsComponent"/>.
7
/// </summary>
8
[Core.DataContract(
"PhysicsComponentData"
)]
9
public
class
PhysicsComponentData
: EntityModel.Data.EntityComponentData
10
{
11
/// <summary>
12
/// Data field for <see cref="PhysicsComponent.Elements"/>.
13
/// </summary>
14
public
List<PhysicsElementData> Elements =
new
List<PhysicsElementData>();
15
}
16
}
SiliconStudio.Paradox.Physics.PhysicsComponentData
Data type for PhysicsComponent.
Definition:
PhysicsComponentData.cs:9
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
Physics
using SiliconStudio.Paradox. Physics
Definition:
ColliderShapeAssetCompiler.cs:17
sources
engine
SiliconStudio.Paradox.Physics
Data
PhysicsComponentData.cs
Generated on Sat Dec 20 2014 21:51:57 for Paradox Game Engine by
1.8.7