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ParticleFields.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
SiliconStudio.Core.Mathematics;
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namespace
SiliconStudio.
Paradox
.Particles
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{
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/// <summary>
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/// Common particle fields.
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/// </summary>
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public
static
class
ParticleFields
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{
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/// <summary>
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/// A particle field description for the particle position.
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/// </summary>
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public
static
readonly
ParticleFieldDescription<Vector3>
Position =
new
ParticleFieldDescription<Vector3>
(
"Position"
);
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/// <summary>
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/// A particle field description for the particle acceleration.
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/// </summary>
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public
static
readonly
ParticleFieldDescription<Vector3>
Acceleration =
new
ParticleFieldDescription<Vector3>
(
"Acceleration"
);
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/// <summary>
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/// A particle field description for the particle velocity.
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/// </summary>
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public
static
readonly
ParticleFieldDescription<Vector3>
Velocity =
new
ParticleFieldDescription<Vector3>
(
"Velocity"
);
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/// <summary>
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/// A particle field description for the particle Orientation (for billboard only).
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/// </summary>
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public
static
readonly
ParticleFieldDescription<float>
Angle =
new
ParticleFieldDescription<float>
(
"Angle"
, 0.0f);
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/// <summary>
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/// A particle field description for the particle angular velocity.
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/// </summary>
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public
static
readonly
ParticleFieldDescription<float>
AngularVelocity =
new
ParticleFieldDescription<float>
(
"AngularVelocity"
, 0.0f);
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/// <summary>
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/// A particle field description for the particle angular acceleration.
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/// </summary>
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public
static
readonly
ParticleFieldDescription<float>
AngularAcceleration =
new
ParticleFieldDescription<float>
(
"AngularAcceleration"
, 0.0f);
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/// <summary>
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/// A particle field description for the particle size.
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/// </summary>
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public
static
readonly
ParticleFieldDescription<Vector2>
Size =
new
ParticleFieldDescription<Vector2>
(
"Size"
, Vector2.One);
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/// <summary>
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/// A particle field description for the particle color.
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/// </summary>
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public
static
readonly
ParticleFieldDescription<Color4>
Color
=
new
ParticleFieldDescription<Color4>
(
"Color"
, SiliconStudio.Core.Mathematics.Color4.White);
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/// <summary>
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/// A particle field description for the particle Orientation (Euler angles).
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/// </summary>
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public
static
readonly
ParticleFieldDescription<Vector3>
Rotation =
new
ParticleFieldDescription<Vector3>
(
"Rotation"
, SiliconStudio.Core.Mathematics.Vector3.Zero);
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/// <summary>
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/// Particle field storing the particle current lifetime (age).
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/// </summary>
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public
static
readonly
ParticleFieldDescription<float>
Lifetime =
new
ParticleFieldDescription<float>
(
"Lifetime"
);
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}
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}
SiliconStudio.Paradox.Particles.ParticleFields
Common particle fields.
Definition:
ParticleFields.cs:10
SiliconStudio.Core.Mathematics.Color
Represents a 32-bit color (4 bytes) in the form of RGBA (in byte order: R, G, B, A).
Definition:
Color.cs:16
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Particles.ParticleFieldDescription
Describes a field for a particle, which can store specific data for every particle.
Definition:
ParticleFieldDescription.cs:8
sources
engine
SiliconStudio.Paradox.Engine
Particles
ParticleFields.cs
Generated on Sat Dec 20 2014 21:51:43 for Paradox Game Engine by
1.8.7