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ParadoxType.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
SiliconStudio.Shaders.Ast;
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namespace
SiliconStudio.
Paradox
.Shaders.Parser.Ast
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{
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public
class
ParadoxType
:
TypeBase
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{
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#region Static values
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public
static
readonly
ParadoxType
Constants
=
new
ParadoxType
(
"Constants"
);
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public
static
readonly
ParadoxType
Input =
new
ParadoxType
(
"Input"
);
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public
static
readonly
ParadoxType
Input2 =
new
ParadoxType
(
"Input2"
);
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public
static
readonly
ParadoxType
Output =
new
ParadoxType
(
"Output"
);
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public
static
readonly
ParadoxType
Streams =
new
ParadoxType
(
"Streams"
);
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#endregion
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#region Constructor
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protected
ParadoxType
() : base() { }
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protected
ParadoxType
(
string
name) : base(name) { }
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#endregion
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}
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}
Constants
global::MonoTouch.Constants Constants
Definition:
TouchRunner.cs:42
SiliconStudio.Paradox.Shaders.Parser.Ast.ParadoxType
Definition:
ParadoxType.cs:7
SiliconStudio.Paradox.Shaders.Parser.Ast.ParadoxType.ParadoxType
ParadoxType(string name)
Definition:
ParadoxType.cs:27
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Shaders.Ast.TypeBase
Base type for all types.
Definition:
TypeBase.cs:11
SiliconStudio.Paradox.Shaders.Parser.Ast.ParadoxType.ParadoxType
ParadoxType()
Definition:
ParadoxType.cs:25
sources
engine
SiliconStudio.Paradox.Shaders.Parser
Ast
ParadoxType.cs
Generated on Sat Dec 20 2014 21:51:59 for Paradox Game Engine by
1.8.7