Paradox Game Engine  v1.0.0 beta06
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ParadoxType.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using SiliconStudio.Shaders.Ast;
4 
5 namespace SiliconStudio.Paradox.Shaders.Parser.Ast
6 {
7  public class ParadoxType : TypeBase
8  {
9  #region Static values
10 
11  public static readonly ParadoxType Constants = new ParadoxType("Constants");
12 
13  public static readonly ParadoxType Input = new ParadoxType("Input");
14 
15  public static readonly ParadoxType Input2 = new ParadoxType("Input2");
16 
17  public static readonly ParadoxType Output = new ParadoxType("Output");
18 
19  public static readonly ParadoxType Streams = new ParadoxType("Streams");
20 
21  #endregion
22 
23  #region Constructor
24 
25  protected ParadoxType() : base() { }
26 
27  protected ParadoxType(string name) : base(name) { }
28 
29  #endregion
30  }
31 }
global::MonoTouch.Constants Constants
Definition: TouchRunner.cs:42
Base type for all types.
Definition: TypeBase.cs:11