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ParadoxTags.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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namespace
SiliconStudio.
Paradox
.Shaders.Parser.Ast
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{
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public
static
class
ParadoxTags
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{
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public
const
string
ConstantBuffer
=
"ConstantBuffer"
;
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public
const
string
ClassRef =
"ClassReference"
;
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public
const
string
StaticRef =
"StaticReference"
;
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public
const
string
ExternRef =
"ExternReference"
;
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public
const
string
StageInitRef =
"StageInitReference"
;
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public
const
string
CurrentShader =
"CurrentShader"
;
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public
const
string
MixinDeclaration =
"MixinDeclaration"
;
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public
const
string
VirtualTableReference =
"VirtualTableReference"
;
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public
const
string
BaseDeclarationMixin =
"BaseDeclarationMixin"
;
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public
const
string
ShaderScope =
"ShaderScope"
;
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}
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}
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ConstantBuffer
SiliconStudio.Shaders.Ast.Hlsl.ConstantBuffer ConstantBuffer
Definition:
ShaderCompiler.cs:14
SiliconStudio.Paradox.Shaders.Parser.Ast.ParadoxTags
Definition:
ParadoxTags.cs:5
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
sources
engine
SiliconStudio.Paradox.Shaders.Parser
Ast
ParadoxTags.cs
Generated on Sat Dec 20 2014 21:51:59 for Paradox Game Engine by
1.8.7