Paradox Game Engine  v1.0.0 beta06
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ParadoxTags.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 namespace SiliconStudio.Paradox.Shaders.Parser.Ast
4 {
5  public static class ParadoxTags
6  {
7  public const string ConstantBuffer = "ConstantBuffer";
8 
9  public const string ClassRef = "ClassReference";
10 
11  public const string StaticRef = "StaticReference";
12 
13  public const string ExternRef = "ExternReference";
14 
15  public const string StageInitRef = "StageInitReference";
16 
17  public const string CurrentShader = "CurrentShader";
18 
19  public const string MixinDeclaration = "MixinDeclaration";
20 
21  public const string VirtualTableReference = "VirtualTableReference";
22 
23  public const string BaseDeclarationMixin = "BaseDeclarationMixin";
24 
25  public const string ShaderScope = "ShaderScope";
26  }
27 }
28 
SiliconStudio.Shaders.Ast.Hlsl.ConstantBuffer ConstantBuffer