Paradox Game Engine  v1.0.0 beta06
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ParadoxAttributes.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System.Collections.Generic;
4 
5 namespace SiliconStudio.Paradox.Shaders.Parser.Ast
6 {
7  public static class ParadoxAttributes
8  {
9  public static HashSet<string> AvailableAttributes = new HashSet<string> { "Link", "RenameLink", "EntryPoint", "StreamOutput", "Map", "Type", "Color" };
10  }
11 }