Paradox Game Engine  v1.0.0 beta06
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NormalMapGenerationRequest.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System;
4 using System.Collections.Generic;
5 using System.Linq;
6 using System.Text;
7 using System.Threading.Tasks;
8 
9 namespace SiliconStudio.TextureConverter.Requests
10 {
11  class NormalMapGenerationRequest : IRequest
12  {
13  public override RequestType Type { get { return RequestType.NormalMapGeneration; } }
14 
15 
16  public float Amplitude { get; private set; }
17  public TexImage NormalMap { get; set; }
18 
19  /// <summary>
20  /// Initializes a new instance of the <see cref="NormalMapGenerationRequest"/> class.
21  /// </summary>
22  public NormalMapGenerationRequest(float amplitude)
23  {
24  Amplitude = amplitude;
25  }
26  }
27 }
Temporary format containing texture data and information. Used as buffer between texture libraries...
Definition: TexImage.cs:13
NormalMapGenerationRequest(float amplitude)
Initializes a new instance of the NormalMapGenerationRequest class.