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NormalMapGenerationRequest.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
System
;
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using
System.Collections.Generic;
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using
System.Linq;
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using
System.Text;
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using
System.Threading.Tasks;
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namespace
SiliconStudio.TextureConverter.Requests
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{
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class
NormalMapGenerationRequest
: IRequest
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{
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public
override
RequestType Type {
get
{
return
RequestType.NormalMapGeneration; } }
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public
float
Amplitude {
get
;
private
set; }
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public
TexImage
NormalMap {
get
; set; }
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/// <summary>
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/// Initializes a new instance of the <see cref="NormalMapGenerationRequest"/> class.
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/// </summary>
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public
NormalMapGenerationRequest
(
float
amplitude)
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{
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Amplitude = amplitude;
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}
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}
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}
SiliconStudio.TextureConverter.Requests.NormalMapGenerationRequest
Definition:
NormalMapGenerationRequest.cs:11
SiliconStudio.Shaders.Parser.System
A system file.
SiliconStudio.TextureConverter.TexImage
Temporary format containing texture data and information. Used as buffer between texture libraries...
Definition:
TexImage.cs:13
SiliconStudio.TextureConverter.Requests.NormalMapGenerationRequest.NormalMapGenerationRequest
NormalMapGenerationRequest(float amplitude)
Initializes a new instance of the NormalMapGenerationRequest class.
Definition:
NormalMapGenerationRequest.cs:22
sources
tools
SiliconStudio.TextureConverter
Backend
Requests
NormalMapGenerationRequest.cs
Generated on Sat Dec 20 2014 21:53:26 for Paradox Game Engine by
1.8.7