Paradox Game Engine  v1.0.0 beta06
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NodeChangedArgs.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System;
4 
5 namespace SiliconStudio.Presentation.Quantum
6 {
7  public class NodeChangedArgs : EventArgs
8  {
9  public NodeChangedArgs(ObservableViewModel viewModel, string nodePath)
10  {
11  ViewModel = viewModel;
12  NodePath = nodePath;
13  }
14 
15  public ObservableViewModel ViewModel { get; private set; }
16 
17  public string NodePath { get; private set; }
18  }
19 }
NodeChangedArgs(ObservableViewModel viewModel, string nodePath)