Paradox Game Engine
v1.0.0 beta06
Main Page
Related Pages
Packages
Classes
Files
File List
File Members
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Properties
Events
Macros
Pages
NodeChangedArgs.cs
Go to the documentation of this file.
1
// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2
// This file is distributed under GPL v3. See LICENSE.md for details.
3
using
System
;
4
5
namespace
SiliconStudio.Presentation.Quantum
6
{
7
public
class
NodeChangedArgs
:
EventArgs
8
{
9
public
NodeChangedArgs
(
ObservableViewModel
viewModel,
string
nodePath)
10
{
11
ViewModel = viewModel;
12
NodePath = nodePath;
13
}
14
15
public
ObservableViewModel
ViewModel {
get
;
private
set; }
16
17
public
string
NodePath {
get
;
private
set; }
18
}
19
}
SiliconStudio.Presentation.Quantum.ObservableViewModel
Definition:
ObservableViewModel.cs:14
SiliconStudio.Shaders.Parser.System
A system file.
SiliconStudio.Presentation.Quantum.NodeChangedArgs
Definition:
NodeChangedArgs.cs:7
EventArgs
SiliconStudio.Presentation.Quantum.NodeChangedArgs.NodeChangedArgs
NodeChangedArgs(ObservableViewModel viewModel, string nodePath)
Definition:
NodeChangedArgs.cs:9
sources
common
presentation
SiliconStudio.Presentation.Quantum
NodeChangedArgs.cs
Generated on Sat Dec 20 2014 21:51:15 for Paradox Game Engine by
1.8.7