Paradox Game Engine  v1.0.0 beta06
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ModelViewHierarchyDefinition.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using SiliconStudio.Core;
4 using SiliconStudio.Core.Serialization;
5 
6 namespace SiliconStudio.Paradox.Effects
7 {
8  /// <summary>
9  /// Describes hiderarchical nodes in a flattened array.
10  /// </summary>
11  /// <remarks>
12  /// Nodes are ordered so that parents always come first, allowing for hierarchical updates in a simple loop.
13  /// </remarks>
14  [DataContract]
16  {
17  /// <summary>
18  /// The nodes in this hierarchy.
19  /// </summary>
21  }
22 }
ModelNodeDefinition[] Nodes
The nodes in this hierarchy.
Describes hiderarchical nodes in a flattened array.
Describes a single transformation node, usually in a Model node hierarchy.