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ModelViewHierarchyDefinition.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
SiliconStudio.Core;
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using
SiliconStudio.Core.Serialization;
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namespace
SiliconStudio.
Paradox
.Effects
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{
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/// <summary>
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/// Describes hiderarchical nodes in a flattened array.
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/// </summary>
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/// <remarks>
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/// Nodes are ordered so that parents always come first, allowing for hierarchical updates in a simple loop.
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/// </remarks>
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[DataContract]
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public
class
ModelViewHierarchyDefinition
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{
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/// <summary>
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/// The nodes in this hierarchy.
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/// </summary>
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public
ModelNodeDefinition
[]
Nodes
;
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}
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}
SiliconStudio.Paradox.Effects.ModelViewHierarchyDefinition.Nodes
ModelNodeDefinition[] Nodes
The nodes in this hierarchy.
Definition:
ModelViewHierarchyDefinition.cs:20
SiliconStudio.Paradox.Effects.ModelViewHierarchyDefinition
Describes hiderarchical nodes in a flattened array.
Definition:
ModelViewHierarchyDefinition.cs:15
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Effects.ModelNodeDefinition
Describes a single transformation node, usually in a Model node hierarchy.
Definition:
ModelNodeDefinition.cs:12
sources
engine
SiliconStudio.Paradox.Engine
Effects
ModelViewHierarchyDefinition.cs
Generated on Sat Dec 20 2014 21:51:40 for Paradox Game Engine by
1.8.7