Paradox Game Engine  v1.0.0 beta06
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ModelNodeTransformation.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using SiliconStudio.Core.Mathematics;
4 
5 namespace SiliconStudio.Paradox.Effects
6 {
7  public struct ModelNodeTransformation
8  {
9  public int ParentIndex;
10 
12 
15 
16  /// <summary>
17  /// The flags of this node.
18  /// </summary>
20 
21  internal bool RenderingEnabledRecursive;
22  }
23 }
Stores transformation in a TRS format (Translation, Rotation and Scaling).
Definition: TransformTRS.cs:17
ModelNodeFlags
Flags describing state of a ModelNodeDefinition.
Represents a 4x4 mathematical matrix.
Definition: Matrix.cs:47