![]() |
Paradox Game Engine
v1.0.0 beta06
|
Go to the source code of this file.
Classes | |
class | SiliconStudio.Paradox.Effects.Model |
Collection of Mesh, each one usually being a different LOD of the same Model. The effect system will select the appropriate LOD depending on distance, current pass, and other effect-specific requirements. More... | |
Namespaces | |
package | SiliconStudio.Paradox.Effects |
Typedefs | |
using | Buffer = SiliconStudio.Paradox.Graphics.Buffer |