Paradox Game Engine  v1.0.0 beta06
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Model.cs File Reference

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Classes

class  SiliconStudio.Paradox.Effects.Model
 Collection of Mesh, each one usually being a different LOD of the same Model. The effect system will select the appropriate LOD depending on distance, current pass, and other effect-specific requirements. More...
 

Namespaces

package  SiliconStudio.Paradox.Effects
 

Typedefs

using Buffer = SiliconStudio.Paradox.Graphics.Buffer
 

Typedef Documentation

Definition at line 14 of file Model.cs.