Paradox Game Engine  v1.0.0 beta06
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MixinStatementType.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 namespace SiliconStudio.Paradox.Shaders.Parser.Ast
4 {
5  /// <summary>
6  /// Type of a mixin.
7  /// </summary>
8  public enum MixinStatementType
9  {
10  /// <summary>
11  /// The default mixin (standard mixin).
12  /// </summary>
13  Default,
14 
15  /// <summary>
16  /// The compose mixin used to specifiy a composition.
17  /// </summary>
18  Compose,
19 
20  /// <summary>
21  /// The child mixin used to specifiy a children shader.
22  /// </summary>
23  Child,
24 
25  /// <summary>
26  /// The clone mixin to clone the current mixins where the clone is emitted.
27  /// </summary>
28  Clone,
29 
30  /// <summary>
31  /// The remove mixin to remove a mixin from current mixins.
32  /// </summary>
33  Remove,
34 
35  /// <summary>
36  /// The macro mixin to declare a variable to be exposed in the mixin
37  /// </summary>
38  Macro
39  }
40 }
The macro mixin to declare a variable to be exposed in the mixin
The clone mixin to clone the current mixins where the clone is emitted.
The compose mixin used to specifiy a composition.
The remove mixin to remove a mixin from current mixins.
The child mixin used to specifiy a children shader.