Paradox Game Engine  v1.0.0 beta06
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Microphone.Windows.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 
4 using System;
5 
6 namespace SiliconStudio.Paradox.Audio
7 {
8  internal partial class Microphone
9  {
10  /// <summary>
11  /// Create a new instance of Microphone ready for recording.
12  /// </summary>
13  /// <exception cref="NoMicrophoneConnectedException">No microphone is currently plugged.</exception>
14  public Microphone()
15  {
16  throw new NotImplementedException();
17  }
18 
19  #region Implementation of the IRecorder interface
20 
21  public void Start()
22  {
23  throw new NotImplementedException();
24  }
25 
26  public void Stop()
27  {
28  throw new NotImplementedException();
29  }
30 
31  #endregion
32  }
33 }