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Microphone.Windows.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
System
;
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namespace
SiliconStudio.
Paradox
.Audio
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{
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internal
partial class
Microphone
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{
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/// <summary>
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/// Create a new instance of Microphone ready for recording.
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/// </summary>
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/// <exception cref="NoMicrophoneConnectedException">No microphone is currently plugged.</exception>
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public
Microphone()
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{
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throw
new
NotImplementedException();
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}
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#region Implementation of the IRecorder interface
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public
void
Start
()
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{
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throw
new
NotImplementedException();
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}
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public
void
Stop
()
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{
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throw
new
NotImplementedException();
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}
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#endregion
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}
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}
SiliconStudio.Shaders.Parser.System
A system file.
SiliconStudio.Presentation.Behaviors.Start
SiliconStudio.Paradox.Audio.Stop
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
sources
engine
SiliconStudio.Paradox.Audio
Microphone.Windows.cs
Generated on Sat Dec 20 2014 21:51:36 for Paradox Game Engine by
1.8.7