Paradox Game Engine  v1.0.0 beta06
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MeshSkinningDefinition.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using SiliconStudio.Core;
4 using SiliconStudio.Core.Serialization;
5 
6 namespace SiliconStudio.Paradox.Effects
7 {
8  /// <summary>
9  /// Describes skinning for a <see cref="Mesh"/>, through a collection of <see cref="MeshBoneDefinition"/>.
10  /// </summary>
11  [DataContract]
13  {
14  /// <summary>
15  /// The bones.
16  /// </summary>
18  }
19 }
Describes skinning for a Mesh, through a collection of MeshBoneDefinition.
Describes a bone cluster inside a Mesh.