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MeshSkinningDefinition.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
SiliconStudio.Core;
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using
SiliconStudio.Core.Serialization;
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namespace
SiliconStudio.
Paradox
.Effects
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{
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/// <summary>
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/// Describes skinning for a <see cref="Mesh"/>, through a collection of <see cref="MeshBoneDefinition"/>.
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/// </summary>
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[DataContract]
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public
class
MeshSkinningDefinition
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{
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/// <summary>
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/// The bones.
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/// </summary>
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public
MeshBoneDefinition
[]
Bones
;
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}
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}
SiliconStudio.Paradox.Effects.MeshSkinningDefinition.Bones
MeshBoneDefinition[] Bones
The bones.
Definition:
MeshSkinningDefinition.cs:17
SiliconStudio.Paradox.Effects.MeshSkinningDefinition
Describes skinning for a Mesh, through a collection of MeshBoneDefinition.
Definition:
MeshSkinningDefinition.cs:12
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Effects.MeshBoneDefinition
Describes a bone cluster inside a Mesh.
Definition:
MeshBoneDefinition.cs:13
sources
engine
SiliconStudio.Paradox.Engine
Effects
MeshSkinningDefinition.cs
Generated on Sat Dec 20 2014 21:51:40 for Paradox Game Engine by
1.8.7