4 using System.ComponentModel;
6 using SiliconStudio.Assets;
7 using SiliconStudio.Core;
8 using SiliconStudio.Paradox.Assets.Effect;
9 using SiliconStudio.Paradox.Assets.Materials;
10 using SiliconStudio.Paradox.Effects;
11 using SiliconStudio.Paradox.Effects.Data;
15 [DataContract(
"MeshMaterialParameters")]
string NodeName
The name of the node the mesh is attached to.
AssetReference< LightingAsset > LightingParameters
The light permutation parameters
AssetReference< MaterialAsset > Material
The reference to the material.
Data type for SiliconStudio.Paradox.Effects.ParameterCollection.
ParameterCollectionData Parameters
The mesh parameters.
Collection of Mesh, each one usually being a different LOD of the same Model. The effect system will ...