3 using System.ComponentModel;
5 using SiliconStudio.Core;
6 using SiliconStudio.Core.Serialization;
7 using SiliconStudio.Core.Serialization.Contents;
8 using SiliconStudio.Core.Serialization.Converters;
9 using SiliconStudio.Paradox.Effects;
10 using SiliconStudio.Paradox.Engine;
11 using SiliconStudio.Paradox.EntityModel;
12 using SiliconStudio.Paradox.Shaders;
14 namespace SiliconStudio.
Paradox.Effects.Data
16 [ContentSerializer(typeof(DataContentSerializer<EffectData>))]
36 public string Name {
get; set; }
37 public string Part {
get; set; }
Key of an effect parameter.
A mixin performing a combination of ShaderClassSource and other mixins.
A container to handle a hierarchical collection of effect variables.