Paradox Game Engine  v1.0.0 beta06
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MemberPathAction.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System;
4 
5 namespace SiliconStudio.Core.Reflection
6 {
7  /// <summary>
8  /// A type of action used by <see cref="MemberPath.Apply"/>
9  /// </summary>
10  public enum MemberPathAction
11  {
12  /// <summary>
13  /// The value is set on the <see cref="MemberPath"/> (field/property setter, or new key for dictionary or index
14  /// for collection/array)
15  /// </summary>
16  ValueSet,
17 
18  /// <summary>
19  /// Removes a key from the dictionary
20  /// </summary>
22 
23  /// <summary>
24  /// Adds a value to the collection.
25  /// </summary>
27 
28  /// <summary>
29  /// Removes a value from the collection
30  /// </summary>
32  }
33 }
The value is set on the MemberPath (field/property setter, or new key for dictionary or index for col...
Removes a value from the collection
Adds a value to the collection.
Removes a key from the dictionary
MemberPathAction
A type of action used by MemberPath.Apply