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MaterialKeys.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
System
;
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using
SiliconStudio.Paradox.Graphics;
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namespace
SiliconStudio.
Paradox
.Effects.Modules
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{
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public
static
partial class
MaterialKeys
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{
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static
MaterialKeys()
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{
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SpecularPowerScaled = ParameterKeys.NewDynamic(ParameterDynamicValue.New<float,
float
>(SpecularPower, ScaleSpecularPower));
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}
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private
static
void
ScaleSpecularPower(ref
float
specularPower, ref
float
scaledSpecularPower)
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{
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scaledSpecularPower = (float)Math.Pow(2.0f, 1.0f + specularPower * 13.0f);
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}
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}
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}
SiliconStudio.Shaders.Parser.System
A system file.
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
sources
shaders
MaterialKeys.cs
Generated on Sat Dec 20 2014 21:52:13 for Paradox Game Engine by
1.8.7