Paradox Game Engine  v1.0.0 beta06
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MaterialFloat4Node.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using SiliconStudio.Core;
4 using SiliconStudio.Core.Mathematics;
5 using SiliconStudio.Core.Serialization.Contents;
6 
7 namespace SiliconStudio.Paradox.Assets.Materials.Nodes
8 {
9  [ContentSerializer(typeof(DataContentSerializer<MaterialFloat4Node>))]
10  [DataContract("MaterialFloat4Node")]
11  public class MaterialFloat4Node : MaterialConstantNode<Vector4>
12  {
13  /// <summary>
14  /// Initializes a new instance of the <see cref="MaterialFloat4Node"/> class.
15  /// </summary>
17  : this(Vector4.Zero)
18  {
19  }
20 
21  /// <summary>
22  /// Initializes a new instance of the <see cref="MaterialFloat4Node"/> class.
23  /// </summary>
24  /// <param name="value">The value.</param>
26  : base(value)
27  {
28  }
29 
30  /// <inheritdoc/>
31  public override string ToString()
32  {
33  return "Float4";
34  }
35  }
36 }
MaterialFloat4Node(Vector4 value)
Initializes a new instance of the MaterialFloat4Node class.
MaterialFloat4Node()
Initializes a new instance of the MaterialFloat4Node class.
Represents a four dimensional mathematical vector.
Definition: Vector4.cs:42