3 using System.ComponentModel;
4 using SiliconStudio.Core;
5 using SiliconStudio.Paradox.Effects;
7 namespace SiliconStudio.
Paradox.Assets.Materials.Nodes
49 if (!value.Equals(
this.value))
64 public bool AutoAssignKey {
get; set; }
Base implementation for IMaterialNode.
Key of an gereric effect parameter.
MaterialConstantNode()
Initializes a new instance of the MaterialConstantNode{T} class.
MaterialConstantNode(T value)
Initializes a new instance of the MaterialConstantNode{T} class.
ParameterKey< T > Key
The name of the parameter.