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Paradox Game Engine
v1.0.0 beta06
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Go to the source code of this file.
Namespaces | |
package | SiliconStudio.Paradox.Graphics |
Enumerations | |
enum | SiliconStudio.Paradox.Graphics.MapMode { SiliconStudio.Paradox.Graphics.MapMode.Read = 1, SiliconStudio.Paradox.Graphics.MapMode.Write = 2, SiliconStudio.Paradox.Graphics.MapMode.ReadWrite = 3, SiliconStudio.Paradox.Graphics.MapMode.WriteDiscard = 4, SiliconStudio.Paradox.Graphics.MapMode.WriteNoOverwrite = 5 } |
Describes how the cpu is accessing a GraphicsResource with the GraphicsDeviceContext.Map method. More... | |