Paradox Game Engine  v1.0.0 beta06
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MapMode.cs File Reference

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Namespaces

package  SiliconStudio.Paradox.Graphics
 

Enumerations

enum  SiliconStudio.Paradox.Graphics.MapMode {
  SiliconStudio.Paradox.Graphics.MapMode.Read = 1, SiliconStudio.Paradox.Graphics.MapMode.Write = 2, SiliconStudio.Paradox.Graphics.MapMode.ReadWrite = 3, SiliconStudio.Paradox.Graphics.MapMode.WriteDiscard = 4,
  SiliconStudio.Paradox.Graphics.MapMode.WriteNoOverwrite = 5
}
 Describes how the cpu is accessing a GraphicsResource with the GraphicsDeviceContext.Map method. More...