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Paradox Game Engine
v1.0.0 beta06
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Go to the source code of this file.
Classes | |
struct | SiliconStudio.Paradox.Effects.LightingConfiguration |
Lighting configuration for a mesh. Stores the number of lights per type and the number of shadow maps. More... | |
Namespaces | |
package | SiliconStudio.Paradox.Effects |