Paradox Game Engine  v1.0.0 beta06
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LightPlugin.cs
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1 // Copyright (c) 2011 Silicon Studio
2 
3 using SiliconStudio.Paradox.Effects.Modules;
4 
5 namespace SiliconStudio.Paradox.Effects
6 {
7  public class LightPlugin : EffectPlugin
8  {
9  public override void SetupPasses(EffectMesh effectMesh)
10  {
11  Effect.Parameters.RegisterParameter(LightKeys.LightColor);
12  Effect.Parameters.RegisterParameter(LightKeys.LightPosition);
13  Effect.Parameters.RegisterParameter(LightKeys.LightIntensity);
14  Effect.Parameters.RegisterParameter(LightKeys.LightRadius);
15  }
16  }
17 }
override void SetupPasses(EffectMesh effectMesh)
Definition: LightPlugin.cs:9