Paradox Game Engine
v1.0.0 beta06
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Enumerations
LightParamSemantic.cs File Reference
Go to the source code of this file.
Namespaces
package
SiliconStudio.Paradox.Effects.Modules.Renderers
Enumerations
enum
SiliconStudio.Paradox.Effects.Modules.Renderers.LightParamSemantic
{
SiliconStudio.Paradox.Effects.Modules.Renderers.LightParamSemantic.PositionVS
= 0x1,
SiliconStudio.Paradox.Effects.Modules.Renderers.LightParamSemantic.DirectionVS
= 0x2,
SiliconStudio.Paradox.Effects.Modules.Renderers.LightParamSemantic.PositionWS
= 0x4,
SiliconStudio.Paradox.Effects.Modules.Renderers.LightParamSemantic.DirectionWS
= 0x8,
SiliconStudio.Paradox.Effects.Modules.Renderers.LightParamSemantic.ColorWithGamma
= 0x10,
SiliconStudio.Paradox.Effects.Modules.Renderers.LightParamSemantic.Intensity
= 0x20,
SiliconStudio.Paradox.Effects.Modules.Renderers.LightParamSemantic.Decay
= 0x40,
SiliconStudio.Paradox.Effects.Modules.Renderers.LightParamSemantic.SpotBeamAngle
= 0x80,
SiliconStudio.Paradox.Effects.Modules.Renderers.LightParamSemantic.SpotFieldAngle
= 0x100,
SiliconStudio.Paradox.Effects.Modules.Renderers.LightParamSemantic.Count
= 0x200,
SiliconStudio.Paradox.Effects.Modules.Renderers.LightParamSemantic.PositionDirectionVS
= PositionVS | DirectionVS,
SiliconStudio.Paradox.Effects.Modules.Renderers.LightParamSemantic.PositionDirectionWS
= PositionWS | DirectionWS
}
sources
shaders
Renderers
LightParamSemantic.cs
Generated on Sat Dec 20 2014 21:54:13 for Paradox Game Engine by
1.8.7