1 using SiliconStudio.Core.Mathematics;
2 using SiliconStudio.Paradox.Effects.Modules;
3 using SiliconStudio.Paradox.Engine;
5 namespace SiliconStudio.
Paradox.Effects
12 LightColor =
new Color3(1.0f, 1.0f, 1.0f);
13 LightShaderType = LightShaderType.DiffuseSpecularPixel;
16 public LightShaderType LightShaderType {
get; set; }
28 get {
return Parameters.TryGet(LightKeys.LightColor); }
29 set { Parameters.Set(LightKeys.LightColor, value); }
Represents a color in the form of rgb.
A container to handle a hierarchical collection of effect variables.